124 research outputs found

    Improvements on stochastic vector quantization of images

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    A novel nonadaptive fixed-rate vector quantizer encoding scheme is presented, and preliminary results are shown. The design of the codebook has been based on a stochastic approach in order to match a previously defined model for the image to be encoded. Following this approach, the generation of the codebook is made extremely simple in terms of computational load. Good visual results are shown in the range of 0.5-0.8 bit/pixel. Much better performance is expected for adaptive schemes.Peer ReviewedPostprint (published version

    An improvement on codebook search for vector quantization

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    Presents a simple but effective algorithm to speed up the codebook search in a vector quantization scheme when a MSE criterion is used. A considerable reduction in the number of operations is achieved. This algorithm was originally designed for image vector quantization in which the samples of the image signal (pixels) are positive, although it can be used with any positive-negative signal with only minor modifications.Peer ReviewedPostprint (published version

    Prediction error image coding using a modified stochastic vector quantization scheme

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    The objective of this paper is to provide an efficient and yet simple method to encode the prediction error image of video sequences, based on a stochastic vector quantization (SVQ) approach that has been modified to cope with the intrinsic decorrelated nature of the prediction error image of video signals. In the SVQ scheme, the codewords are generated by stochastic techniques instead of being generated by a training set representative of the expected input image as is normal use in VQ. The performance of the scheme is shown for the particular case of segmentation-based video coding although the technique can be also applied to motion-compensated hybrid coding schemes.Peer ReviewedPostprint (published version

    Coding of details in very low bit-rate video systems

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    In this paper, the importance of including small image features at the initial levels of a progressive second generation video coding scheme is presented. It is shown that a number of meaningful small features called details should be coded, even at very low data bit-rates, in order to match their perceptual significance to the human visual system. We propose a method for extracting, perceptually selecting and coding of visual details in a video sequence using morphological techniques. Its application in the framework of a multiresolution segmentation-based coding algorithm yields better results than pure segmentation techniques at higher compression ratios, if the selection step fits some main subjective requirements. Details are extracted and coded separately from the region structure and included in the reconstructed images in a later stage. The bet of considering the local background of a given detail for its perceptual selection breaks the concept ofPeer ReviewedPostprint (published version

    Strong edge features for image coding

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    A two-component model is proposed for perceptual image coding. For the first component of the model, the watershed operator is used to detect strong edge features. Then, an efficient morphological interpolation algorithm reconstructs the smooth areas of the image from the extracted edge information, also known as sketch data. The residual component, containing fine textures, is separately coded by a subband coding scheme. The morphological operators involved in the coding of the primary component perform very efficiently compared to conventional techniques like the LGO operator, used for the edge extraction, or the diffusion filters, iteratively applied for the interpolation of smooth areas in previously reported sketch-based coding schemes.Peer ReviewedPostprint (published version

    Morphological filter for lossless image subsampling

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    We present a morphological filter for lossless image subsampling for a given downsampling-upsampling strategy. This filter is applied in a multiresolution decomposition and results in a more efficient scheme for image coding purposes than other lossy sampling schemes. Its main advantage is a greatly reduced computational load compared to multiresolution schemes performed with linear filters.Peer ReviewedPostprint (published version

    A robust motion estimation and segmentation approach to represent moving images with layers

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    The paper provides a robust representation of moving images based on layers. To that goal, we have designed efficient motion estimation and segmentation techniques by affine model fitting suitable for the construction of layers. Layered representations, originally introduced by Wang and Adelson (see IEEE Transactions on Image Processing, vol.3, no.5, p.625-38, 1994) are important in several applications. In particular they are very appropriate for object tracking, object manipulation and content-based scalability which are among the main functionalities of the future MPEG-4 standard. In addition a variety of examples are provided that give a deep insight into the performance bounds of the representation of moving images using layers.Peer ReviewedPostprint (published version

    A new approach to texture coding using stochastic vector quantization

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    A new method for texture coding which combines 2-D linear prediction and stochastic vector quantization is presented in this paper. To encode a texture, a linear predictor is computed first. Next, a codebook following the prediction error model is generated and the prediction error is encoded with VQ, using an algorithm which takes into account the pixels surrounding the block being encoded. In the decoder, the error image is decoded first and then filtered as a whole, using the prediction filter. Hence, correlation between pixels is not lost from one block to another and a good reproduction quality can be achieved.Peer ReviewedPostprint (published version

    An efficient technique of texture representation in segmentation-based image coding schemes

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    In segmentation-based image coding techniques the image to be compressed is first segmented. Then, the information is coded describing the shape and the interior of the regions. A new method to encode the texture obtained in segmentation-based coding schemes is presented. The approach combines 2-D linear prediction and stochastic vector quantization. To encode a texture, a linear predictor is computed first. Next, a codebook following the prediction error model is generated and the prediction error is encoded with VQ. In the decoder, the error image is decoded first and then filtered as a whole, using the prediction filter. Hence, correlation between pixels is not lost from one block to another and a good reproduction quality can be achieved.Peer ReviewedPostprint (published version
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